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A platformer adventure game made by UCSC students.

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Features

This game was originally inspired by sleep paralysis and the metaphysical theories surrounding astral projection being one of the gateways to high dimensions. The game tells a story about characters who struggle with their reality and falls victim to an antagonist who wants to keep them forever in the "astral realm". The protagonist must face their fear, the antagonist: a version of themself that does not want to wake up, in order to save the others (who are also versions of them from other world lines).

concept

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Gameplay

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Brennan McCulloch

Content Creator | Programmer

mcculloch.brennan@gmail.com

Art Team

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Eizi zu 

3D Environmental Artist | 

3D Animator and Rigger

 

zyu82@ucsc.edu

Erica Li

3D Character Artist |

Concept Artist | 3D Animator and Rigger

 

ericali0330@gmail.com

Sam Feng

3D Environmental Artist | 

3D Animator and Rigger | Concept Artist

samfenggames@gmail.com

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Kristofer Torres

Writer | Concept Artist | UI/UX Artist

krtorres1011@gmail.com

Manon Lefebvre

Concept Artist

malefebv@ucsc.edu

Coy Youngblood

Sound Designer | Music Composer |

Sound Effects Artist

cleey3@gmail.com

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team

Tiffany Phan

Creative Director | 

Co-Producer (Art) | Social Media Manager

tiffanyphan1998@gmail.com

Seiji Emerey

Lead Programmer | Technical Lead | 

VFX and Shader Programmer

 

seijiemery@gmail.com

Rachel Haub

Technical Lead |

VFX/Shader and Gameplay Programmer

 

rachelhaub@gmail.com

David Monroe

Co-Producer (Programming)

david.j.monroe.87@gmail.com

Programming team

Leads

Benjamin Chen

Level Designer

 

ben861219@gmail.com

Vladislav Kardash

Gameplay Programmer

vladkardash@gmail.com

Hardwin Bui

Programmer

buihardwin@yahoo.com

Lubin Tu

Programmer

tlb641226830@gmail.com

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Sam Wolfe

3D Animator and Rigger

sajwolfe@ucsc.edu

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